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Posted by: Acacious -
on Wednesday, December 20, 2006 - 04:50 PM |
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Check it out here.
http://www.mmdn.org/EQ/index.php?name=PNphpBB2&file=viewtopic&t=9307
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Posted by: Acacious -
on Sunday, September 24, 2006 - 06:23 AM |
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Today's release of the Serpent's Spine brings us three new new features, one of them to all players and two of them to those who purchased the Serpent's Spine expansion. Today we will discuss the impact of the out of combat regeneration system...
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Posted by: Acacious -
on Tuesday, August 08, 2006 - 03:35 PM |
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A Preview of the Serpent's Spine; http://www.mobhunter.com/001493.html
by Loral on August 07, 2006
On Friday, 4 August 2006, Travis McGeathy, lead designer for Everquest, took me on a tour of the Serpent's Spine, the twelfth Everquest expansion. We traveled across the new lands stretching from the back doors of High Keep to the dark reaches of Ashengate. Today I discuss what I saw and heard during these travels.(more)
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Posted by: Acacious -
on Saturday, July 29, 2006 - 10:48 PM |
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The New Hotzones of Everquest
by Loral on July 01, 2006
http://mobhunter.com/001483.html
For the past few years, SOE used hotzones as a way to bring players together and help newer players experience older zones and encounters. This technique increased the experience ...
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Posted by: Acacious -
on Tuesday, July 18, 2006 - 09:33 PM |
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- /raid commands should now work appropriately.
- Added /decaycorpse command on The Combine and The Sleeper. You can now target and manually decay any of your own corpses that no longer have items on them. Please help us keep Norrath clean of unnecessary corpse litter.
- Fixed a bug that would cause ground items to not respawn appropriately.
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Posted by: Acacious -
on Wednesday, July 12, 2006 - 11:04 AM |
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SAN DIEGO, CA – July 10, 2006 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, a new expansion for the Massively Multiplayer Online Role-Playing Game (MMOPRG), EverQuest. EverQuest The Serpent’s Spine will only be available via digital download beginning in September for the price of U.S. $29.99(more)
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Posted by: Acacious -
on Wednesday, June 28, 2006 - 09:40 PM |
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*** Highlights ***
- The guild window is now available to everyone, regardless of expansion!(more)
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Posted by: Acacious -
on Thursday, June 22, 2006 - 10:40 PM |
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*** Headlines ***
*** We've now upgraded to DirectX 9.0c! ***- Continuing our efforts to keep pace with current technology, EverQuest will be upgrading to DirectX9.0c to allow us to take advantage of many of the new features and fixes since our last upgrade in the middle of 2003. You will need...
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Posted by: Ewan -
on Wednesday, May 03, 2006 - 04:26 AM |
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From - http://eqplayers.station.sony.com/news_article.vm?id=50138 -
Station Access™ subscription price increase
Due to the increased costs of operating the game service for the games included in the Station Access subscription package, we will be increasing our subscription rates in June.
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Posted by: Hamfling -
on Saturday, December 24, 2005 - 04:31 AM |
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(S)MMDN News Correspondent Hamfling Fuzzytoes was live at the Hafling Highdive event held in Rivervale on Wensday Dec 21st 2005.
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Posted by: Acacious -
on Sunday, December 18, 2005 - 02:01 AM |
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*** Headlines ***
- Updates for the launch of EQPlayers.
As I am sure you have noticed we had to do a quick update again this morning to fix the bug with NPC spell casting.
Let me step back and try to give a more thorough explanation of why we ended up with the amount of downtime we had this week.
EQPlayers is a huge separate but connected system to the EverQuest game. Because of this there is a lot of messaging going on and the amount of traffic is dependent on the amount of information that is being dealt with. The consequence of this is that some bugs did not become apparent until we hooked up the system to all of the live servers. Although EQPlayers has not been available for you this week it has been running with all of the live data. Even more unfortunately, some of the leaks and crashes were not seen until the other ones were discovered – much like the layers of an onion. This is what has caused the repeated updates. Although not immediately obvious, this morning’s update dealing with the NPC spell casting bug is also EQPlayers related. As you all know EverQuest is a large and complicated system.
This being said I am not making excuses but I wanted to communicate the reasons. I do believe that EQPlayers is a great addition to the game and will be a great service to all of you. We do strive to maintain a stable and reliable service to our customers and I hope you agree that this week has been the exception and not the rule.
Once again, please accept my apologies for this week’s downtime.
- The EverQuest Team
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Posted by: Acacious -
on Thursday, December 15, 2005 - 06:07 PM |
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*** Warping Fixes ***
- Fixed the Eye of Zomm warping bug.
- Fixed a warping bug while being charmed/feared.
*** Titles ***
- Corrected an issue that prevented server-based suffixes for the Cazic Thule server from being displayed properly.
- The EverQuest Team
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Posted by: Ewan -
on Wednesday, December 07, 2005 - 09:58 PM |
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December 7th, 2005
_____________________
*** Headlines ***
~ Holiday Festival ~
M.C. Tinkerton needs help repairing his Clockwork Party Machine in time to celebrate 3199! The party machine's dance gyroscopes, firework cannons and party favor dispensers are fully functional, but the most important piece, the machine's primary party motivator, was stolen at the zero hour. M.C. Tinkerton seeks adventurers to steal back the primary party motivator from the Dark Mistletoe giants, a grouchy clan of frost giant nomads in the Great Divide. Seek out M.C. Tinkerton in the Plane of Knowledge for further details.
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Posted by: Acacious -
on Thursday, November 17, 2005 - 03:15 AM |
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*** Depths of Darkhollow***
Many of the single group attainable rewards from the Depths of Darkhollow expansion have received significant upgrades. This includes more than 1,000 items from all over the expansion. Also, to allow players who have deleted items a chance to get them again, the rewards you get for completing a mission the first time are now given to you whenever you complete the mission and do not already have the reward....(more)
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Posted by: Acacious -
on Sunday, October 30, 2005 - 04:20 PM |
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The steps below will solve the problem of having a stuck mouse in the upper left hand corner of your screen while running in full screen mode on Windows XP. If you are experiencing this problem with any other OS, please try these steps as well.
First download the Windows Application Compatibility Toolkit from this location. It's about 7Megs. Once it is downloaded, install the application.
http://download.microsoft.com/download/.NetStandardServer/Install/2.6/NT5XP/EN-US/act26.exe
You can then launch the application by going to your start menu, Program Files, Windows Compatibility Toolkit, then click on the Compatibility Administration Tool.
Under the System Database section, click on Applications.
In the right list view scroll down to the EverQuest entry.
Double click the EverQuest entry.
Now right-click the EQGame.exe entry in bold that shows up in the right hand view and choose Disable Entry.
You will now be able to use your mouse while in full screen mode on Windows XP. This will also allow you to alt-tab from EverQuest.
Thank you.
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Posted by: Acacious -
on Friday, October 28, 2005 - 12:35 AM |
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*** Headliners ****** New Default UI Skin ***
- We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server
(www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can type ...(more)
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Posted by: Acacious -
on Tuesday, September 13, 2005 - 01:13 PM |
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As Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse exploded that shook the lands from sky to stone. When all settled, for a time there was no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished from the grove where the curse was bound. But down at the end of the forest river where it ducked under loose stone, a way into darkness was revealed -- passage into a subterranean world called Darkhollow.
For more details on what befell those in Nektulos Forest, see today's story entry....(more)
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Posted by: Acacious -
on Friday, September 09, 2005 - 04:13 AM |
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*** Headlines ***
--------------------------
Eyes on Nektulos - From the saddle of her unholy steed, Lanys T`Vyl, the child of Innoruuk, surveyed the trolls' as they marched with all of their belongings and wares from Neriak, the dark elf city they called home for a time, to the city of Grobb in the Innothule Swamp. The frogloks had finally lost their foothold in Grobb and now the smelling, foul race of trolls had their home back.
She kicked her steed into motion and made haste through Nektulos Forest making a cursory survey of the lands and then turned to Neriak where dark fates would soon unfurl by her ebony hand.
*** Spells ***
------------------------------------------------
- Increased the duration on Divine Avatar.
- Reduced the casting time on several swarm pet AAs.
- Modified Intensity of the Resolute so it won't be overwritten by other, lesser abilities.
- Using Cyclone Blade or Whirlwind Blade will no longer cause AE Taunt to be used up as well.
- Telekara is now slightly harder to resist, giving it an equal resist chance to other spells in the same line.
- Nature's Blight and Season's Fury now have 200 spell casting range.
- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack values switched. This has now been corrected.
- Nature's Blight and Season's Fury will now not focus level 1 spells, including the Shadowknight ability Harmtouch.
*** Items ***
------------------------------------------------
- The dark side of the froglok’s can now wear the armor their culture made.
- Modified the stats of numerous pieces of the cultural armor and the corresponding symbols.
- After much chafing, and a few cracked ribs, the froglok have decided that gnome cultural armor is no longer wearable.
- Blessed Reviver's Charm should now calculate its stats correctly if a non-wis caster is added to the group or raid.
- All spell scrolls should now be stackable. Please note that if you try to scribe more than one spell scroll at one time by using a stack of spell scrolls, that you will receive an error message. You must use only one spell scroll to scribe a spell.
- Ancient Mist Root Stone, Refracted Dusk Amethyst, Ancient Life Root Stone, and Refracted Dawn Amethyst are now usable in the hands and wrist slots.
-- The EverQuest Team
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Posted by: Acacious -
on Tuesday, September 06, 2005 - 01:11 AM |
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Hurricane Katrina has left an incredible wake of destruction across the Mid-Atlantic States. Sony Online Entertainment would like to ask you to take a moment to make a donation to the American Red Cross in order to help alleviate some of the suffering.
In EverQuest II we have added the /donate command, type in /donate to be taken to the American Red Crosss Hurricane 2005 relief page. For those members of SOE Communities in other games, you can contribute using this link, American Red Cross. The American Red Cross will process your donation and make sure that it is put to maximum use to help those whose lives have been affected by the hurricane.
Additionally, for our 13,000+ players actually in the affected areas, we will be suspending billing until such time as they are able to play again. In addition, any items or structures in any of our games, which decay over time, will be preserved until the users next login.
Thank you in advance for your support and generosity.
The SOE Family
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Posted by: Ewan -
on Thursday, August 11, 2005 - 02:29 PM |
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EverQuest - Live Update - 08/11/05
----------------------------------
*** Headlines ***
----------------------------------
Gukta is no more. The Trolls have retaken their ancestral home and torn down the remembrances of the Frogloks. The Guktans, suffering more than just defeat, have retreated into the Rathe Mountains. They have built a tent city to accommodate their needs, but there is something obviously wrong. Many of their friends and family were touched by the curse laid upon the battlefield by the Warlord Ykesha. These poor souls have been corrupted. They have been torn from the breast of Mithaniel Marr and grasped by the clutching claws of Innoruuk and turned to evil. Yet they are cousins and brothers to the remaining Guktans and so they live together, trying to make the best of their fate.
*** Items ***
----------------------------------
- Ancient Mist Root Stone, Refracted Dusk Amethyst, Ancient Life Root Stone, and Refracted Dawn Amethyst are now usable in the hands and wrist slots.
- All potions that were recently introduced now have a required level instead of a recommended level.
- Lightning Singed Mantle now has 38 AC.
*** Missions ***
----------------------------------
- Changed the required count for the kill and loot elements on the Dragons of Norrath mission "Diseased Pumas". This change was to fix a discrepancy between the number of items required for task completion compared to the number of kills and items looted that the task said you needed.
-- The EverQuest Team
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Posted by: Acacious -
on Wednesday, June 29, 2005 - 05:50 PM |
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*** Headlines ***
----------------------------------
- Plane of Time Instancing! - Plane of Time has been fully instanced. Every raid that enters the zone will now get its own instance of the zone.
- New Tutorial! - A new tutorial is now available, featuring new art, new models, new quests, and a new player experience that will take you from level 1 to level 10.
- New Newbie Armor Quests! - New armor quests pick up where the tutorial leaves off, taking players from 11 to 20.
- You can now invite players to your group across zones. We have enabled the ability to use the /invite command with a players name to allow you to invite someone that is not in your current zone.
- "Auto Consent Group", "Auto Consent Raid", and "Auto Consent Guild" buttons have been added to the options window; when checked, your group/raid/guild will automatically be given consent to move any new corpses you drop...(more)
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Posted by: Acacious -
on Monday, June 27, 2005 - 05:34 PM |
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Update Re-Scheduled
The update scheduled for Thursday, 6/23/2005, has been postponed until Wednesday, 6/29/2005. We want to provide the most stable play environment possible and feel that we need more time testing the planned changes. This update will include fully instancing the Plane of Time, a new tutorial, new newbie armor quests, the ability to invite group members from across zones and the ability to auto consent your group, guild and raid with permission to move any new corpses you drop, plus many more exciting changes!
It is our desire to continue to provide you with the best possible play experience. We know that many of you are eager for the changes you've heard about and we apologize for the delay. We would like to take this time to thank all of our wonderful players on Test Server for their assistance. As always, your feedback is not only appreciated, but considered one of the things that continues to make this game so great!
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Posted by: Acacious -
on Saturday, June 04, 2005 - 04:42 PM |
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Our next update is tentatively scheduled for June 22nd. We will be introducing new changes to the tutorial zones and making several improvements to the newbie experience. In addition, we will be fully instancing the Plane of Time, adding a number of new healing potions, and making additional changes to classes including introducing some new spells.
Keep your eyes open for some exciting events that will be taking place in Norrath. You won't want to miss out.
New Potions!
· With the next update, we’ll be adding a whole series of new healing and buff potions to the game. These potions can be created through trade skills and can also be purchased off various merchants.
New Spells and Disciplines!
· New fear spells that will affect higher level creatures.
· An upgrade to Word of Morell for Enchanters
· Lower level versions of the melee guard disciplines for Shadowknights and Paladins.
· Lower level spells in the Spirit of the Panther line for Shaman.
· Lower level spells in the Ward of Righteousness line for Clerics.
Plane of Time Instanced!
· Every guild will now get their own version of the zone when they enter it.
New Tutorial!
· The new player tutorial now supports players up to level 10 and has been completely redone with new art, new monsters, and new quests.
· Many new quests have been added to continue the learning from levels 10 to 20.
New Live Event!
· Dark forces are stirring within the heart of Neriak.
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Posted by: Acacious -
on Wednesday, May 18, 2005 - 04:01 PM |
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EverQuest - Live Update - 05/18/05
----------------------------------
*** Spells ***
----------------------------------
- With the last patch, we made a change to the way that intoxication effects work so you are no longer completely immune to them if you have maximum alcohol tolerance. Instead, you now mitigate the effects based on your alcohol tolerance skill. Due to this change, intoxication effects have been reduced or removed from a number of detrimental NPC spells where they would now cause the encounters to be more difficult than intended.
- Storm Guard and Frost Shield now have 60 minute durations.
- Increased the range on Kessdona’s Roar.
*** Missions ***
----------------------------------
- Skrepiz Plaguebringer will now only appear when you have completed all previous requirements in the Rise of Marnek mission.
- If you are on the mission to Unrest, Nisha Lightbrook will now respond to your first hail instead of requiring two hails for a response.
- You will no longer be able to loot the notes for the Hate's Fury mission out of order.
*** Items ***
----------------------------------
- Gloves of Wicked Ambition now have +5 to stun resist, +6 to dot shield, and +2 to mana regen.
- Mirrored Mask now has a type 8 augmentation slot, by request. Now players can bind a focus augment to the item if they wish.
- Gem of the Spring Wind from the good DoN camp is now named "Shard of the Spring Wind" and is now a type 7 and 8 augmentation.
*** Alternate Abilities ***
----------------------------------
- Raised the cap on AA's so that those people who were maxed out can receive all of their Vet rewards.
- The shape changing effects of the Jester of Bristlebane will now disappear after 10 minutes.
*** Code ***
----------------------------------
Windows 98/ME:
- Users with these operating systems should no longer experience the bug where there UI renders but the 3D scene does not when they first enter the game.
-- The EverQuest Team
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Posted by: Acacious -
on Friday, May 13, 2005 - 04:03 PM |
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Good News for Veteran EQ players!
As part of EverQuest's 6th-Year Anniversary celebration, the game team is giving current EQ players** one special Veteran Reward for every year that you've been an active, paying EverQuest subscriber in good standing! This is very good news for six year vets! It means that you'll be getting six Veteran Rewards for up to six of your characters!
If you are a former EQ player, any active subscription time previously accrued on a paying account in good standing will be credited toward your veteran reward when you re-activate your paid subscription.
Note: you'll find the Veteran Rewards tab in the game's AA user interface.
Even better news: From April 11, 2005 to May 11, 2005, any current EQ player can purchase a 12-month EQ subscription for a special price ($99.99 plus applicable taxes) resulting in a potential savings of more than $50 off of the standard, monthly subscription fee. Game software is sold separately. The EverQuest Sixth-Year Anniversary 12-month Subscription fee is a recurring charge; that means that, unless and until you cancel your account, you authorize SOE to charge your credit card the subscription amount ($99.99 plus applicable taxes) immediately upon signing up for the Sixth-Year Anniversary 12-month subscription plan and again at the beginning of each subsequent 12-month subscription period. For this special offer, that means that you will be billed immediately in full on the day you initially sign-up for this special offer and then you will also be billed on the date that is 12 months from that date and so on.
In addition, players who purchase the special 12-month subscription will be entitled to receive their next year’s reward without having to wait* until their next year as a subscriber (subject to the launch date or account age calculation date of the veteran rewards program). For example, a three year veteran will be entitled to receive awards one through three for up to three characters. If he or she decides to purchase the special Sixth-year anniversary 12-month subscription plan, he or she will also be entitled to receive the fourth year award as a bonus without having to wait* until their fourth year as a qualifying subscriber.
Additionally, six year veterans who purchase the Sixth-year anniversary 12-month subscription plan will receive the following unique seventh year reward without having to wait* until the seventh year of their qualifying subscription even though EverQuest is only now celebrating its 6 th-year anniversary.
A special note: An EverQuest player can claim their applicable reward(s) for one additional character (up to a total of six characters) for every full year they have been actively subscribed with a fully-paid account in good standing and qualifies for the veteran reward. In addition, Veteran Rewards remain with each character for as long as that character exists. For every year that a player has been subscribed, they will be able to claim the Rewards on one character.
SOE may, in its sole discretion, add, modify or delete veteran reward program terms or conditions with or without notice, and may terminate the program at any time.
Veteran Rewards are as follows:
1 year Lesson of the Devoted: The player is surrounded by a beautiful blue/white glow as they gain double experience for half an hour every 24 hours.
2 Years Infusion of the Faithful: Usable once every 24 hours, the player enjoys maximum resistances and statistics and a faster run speed for 15 minutes while he glows brightly with power.
3 Years Chaotic Jester: Summons a Bristlebane puppet that persists for 15 minutes. Usable once every 24 hours, Bristlebane will randomly cast various spells that provide benefits or minor penalties.
4 years Expedient Recovery: Usable once per week, all the player’s corpses are summoned to their feet and given 100% experience resurrection.
5 years Steadfast Servant: Summons a creature that casts healing spells upon the player and others nearby. Lasts for half an hour and is usable once every 24 hours.
6 years Staunch Recovery: Usable once every 3 days, the player is fully healed with health, mana, and endurance fully restored.
7 years Intensity of the Resolute: Increases the power of the player’s abilities and heals substantially for 5 minutes once every 24 hours while the player is surrounded by a glow of energy.
* Please note that the veteran rewards program is scheduled to commence on May 13, 2005 and that will be the first day these rewards will be available to eligible players, even if an eligible player signs up and is billed for the special Sixth-Year Anniversary 12-month Subscription Plan between April 11, 2005 and May 11, 2005. Commencing in June 2005, SOE will compute the age of eligible accounts on the first business day of that month and each successive month during the term of the veteran rewards promotion and accounts that have achieved their next year veteran reward milestone since the prior computation date will be able to claim the applicable reward.
** Based on your total subscription time as an active, paying subscriber in good standing—game time accrued during trial programs or game time included with purchase of the game software will not count towards active, paying subscription time.
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- Thursday, May 12
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